Gaming

rubber

The Assassin’s Voice

A meeting with Renato Novara, who dubs Ezio Auditore, Sonic and Legolas (as well as Rubber of One Piece and Ted Mosby)

The art of voice-over acting: giving a voice to a character and inhabiting someone else’s body with your own internal melody. Traditionally, voice-over actors would lend their voices to actors but today, they also do so with cartoon characters and videogames. In “Assassin’s Voice”, the stage actor and webmaster of the “Mondo di Nerd” Facebook […]

multiplayer

The materialization of digital relationships

Local multiplayer games

Thanks to their interactive nature, videogame plots are inherently dependent on a mutual understanding between game designer and user: videogames only work thanks to a collaborative effort between game creator and player. Each videogame exemplifies this dynamic and sometimes connections multiply and go beyond the realm of pixels and colours. Beyond the creative partnership between […]

gamejam

…and the winner is…

Art Connection Closing Event with the announcement of the IF Game Jam winners

At the end of the IF Game Jam, the festival’s final event, the winners will be announced and there will be a screening of the end-of-year short movie by the students of the Florence International School of Comics who will also be receiving their diplomas. And then, of course – aperitivo time!

mlp_puzzle

Brony games

The relationship between the My Little Pony fandom and videogames

A brony (the contraction of “brother” and “pony”) is the name given to the often adult members of the My Little Pony fandom: Friendship is Magic, Hasbro’s famous animated series. The relationship between bronies and the world of videogames opens up a discussion on specific production activities for and by the fandom.

letteratura-gaming

Videogames and books

Unconventional reclaiming of videogame practices in literature

There are more and more books with storylines based on famous videogame sagas, but alongside this phenomenon, a much less well-known world of underground connections and hidden references between the two modes of expression is opening up. These unexpected interconnections allow us to shed light on the future relationship between literature and videogames.

s-design

The sound of pixels

Advanced sound design workshop

FMOD Studio is a tool for the creation of audio contents, specifically studied for sound designers and musicians needing to create audio files for various applications. FMOD Studio is a complete and practical programme aimed at creating sounds and complex professional music projects for games and other types of applications. Its main objective is to […]

pacman

Videogame storylines

Videogame storylines

From formalism to structuralism, from hypertext to videogames – there has always been a branch of research interested in the founding narrative structures. An interactive story is inevitably a construction of knots and connections in which each knot represents a choice. However not all choices are equal in their significance, and while some have little […]

sound-design

The sound of pixels

Introduction to sound design techniques

After a short introduction on the fundamental concepts of sound design applied to audio-visuals, and the particular aspects of sound design for videogames, participants will be able to sound design a short sequence from a famous videogame, using whichever method they chose. Workshop participants will be able to use professional recording and sound creation tools. […]